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RIley1293s Thread

 
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Riley1293
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Joined: 16 Aug 2007
Posts: 6



PostPosted: Thu Aug 16, 2007 3:38 am    Post subject: RIley1293s Thread Reply with quote

New at top [ - Gun Fight
http://www.pivothost.org/upload/v2/Riley1293/GUn_fight64mw.gif




Tests

- Running



- Walking


http://www.pivothost.org/upload/v2/Riley1293/Shot_gun_testubqi.gif


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Shizzle
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POINTS: More than you cann Imagin(Which isn't much)


Joined: 16 Jun 2007
Posts: 465



PostPosted: Thu Aug 16, 2007 11:20 am    Post subject: Reply with quote

the gun shot qas goodbesites for the falling...you should of had easing for that to make it look smooth.tutriol the tutriol to help you
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punkboy957
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Joined: 23 Sep 2007
Posts: 39


Location: A very boring American place..

PostPosted: Fri Oct 05, 2007 2:08 am    Post subject: Reply with quote

not too bad. Here's what I saw that you should work on: The walk; It was a little too fast, slow it down and use some more easing, but it's smooth. Also, when you show the arms passing, try to keep them from completely overlapping, it makes it look like he's just flapping his arms. Lastly, don't bend his stepping leg quite so much, it doesn't look very realistic when you do that.
The run; It was probably the best of the three, a tad bit choppy, but I can't see much to fix, I'm med-beginner, so I don't know all of that yet P..
The shot; Most of this was good, but his posture was a little off, make him a little bit lower and more stout. Also, on the fall, make sure that he bounces a tad bit. Lastly, I noticed you thought he was in a slightly off postition at the end, and you moved it on the last frame, after a few frames of stillness. What you do there is you go back to the last frame you moved him and move his leg that tad bit that you moved at the end, then delete the frames after it. If you want him to lie there like you did, then just add those frames back in, but in the position you want him to be.

Well that's basically all I can think of right now, nice animations, nice and smooth. I'm looking forward to more!



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